Video games have become the number one choice for screen entertainment, surpassing TV/DVD viewing and movie-going. According to the Pew Internet and American Life Project, 99% of boys, ages 12-17 and 94% of girls in the same age range play video games. Eighty percent play five or more different genres, with racing, puzzles, sports, and action being the most common. (1)
What they play, of course, determines whether the game is harmful or helpful to their developing minds and spirits. When kids play action-packed, fast paced, or violent video games, in particular, they increasingly need more powerful images in order to respond emotionally to the game. This is called stimulus addiction. The term “stimulus addiction” describes the habit that is formed as kids seek out more and more stimulating games to hold their interest. Instead of playing in their natural world, kids are spending more and more time playing in the artificially constructed world of video games.
Often kids start out with simple non-violent video games and move into increasingly violent games because violent games are the most stimulating. They require the part of our brain that reacts, rather than reasons. Violent video games focus on the constant need to destroy in order to stay in the game. Violent images increase arousal levels of neurotransmitters (brain chemicals) that excite and entice kids to keep playing. Video games today display more horrific violence, with sharp images and realistic graphics. Words, ideas, and images of brutality not ever imagined to be “entertainment” ten years ago currently fill up much of our kids’ leisure time, habituating them to hyped stimulation in the process. สล็อตโจ๊กเกอร์
Although the fast pace and emotionally vivid images of manufactured horror are definitely habit-forming, even nonviolent games can become addictive.
Gamer addiction is a real tragedy of our times. Recently two parents expressed major concerns over too much time spent with video games:
A dad of a fourth grader overheard his nine-year old in conversation with a friend:
“I’ll finish her off by ripping out her heart.”
“No, cut off her head instead.”
“But I want to rip her heart out.”
“I want to see her head fly off.”
“Oh, all right, let’s see her head roll. There! Look at all that blood. Cool.”
They were excitedly playing a video game they had just downloaded. This father felt lucky to overhear his son, disturbing as it was. He was able to steer the boys to non-violent games, more appropriate for their age and more in alignment with the family’s values.
A mom of a fifteen year-old felt hopeless about what to do about her daughter staying up until two in the morning playing video games and not being prepared for school the next day. By coaching this mom to take the appropriate steps her daughter got back on track-with better grades and a much better attitude. It was a process that took a lot of will power on this mom’s part. She stayed with it, despite difficulties, learning through the PCI Coaching to reinforce positive behaviors and open up more appropriate possibilities for her daughter.
Online gaming, in the lives of too many high school and college students, takes precedent over academics, sports, hobbies, art, dance, and other forms of self-expression. researchers have found that a survey of 1500 teenagers indicated 25% were compulsive video gamers. Fifty per cent of those surveyed used the word “addiction” to describe a friend’s gaming behaviors. Because excitement becomes the reward for playing and because the games are set up to reinforce behavior intermittently, they are extremely habit-forming, and even potentially addicting.
It’s easy to get lost in the fantasy worlds of screen technologies. Now with hand-held video games children as young as four years old are playing video games-despite experts warning that this could be a very detrimental habit leading to dangerous life-long problems.
Parents, the good news is that there are focused strategies you can take to prevent stimulus addiction in our ever encroaching digital culture: Think carefully and act consciously. I will personally guarantee that these five seeming simple strategies are simply powerful. They can help your child or teen in profound ways.
Five Essentials for Preventing Internet and Video Game Addiction:
1. Keep kids curious about non-screen reality.
Game playing and web surfing often stems from boredom. Kids who don’t know what to do end up in front of a video game console or a computer. Yet, if there were other things to do, he or she may easily choose an alternative. Keep a list handy of age-appropriate activities, including lots of books from the local library. By enticing kids to turn to other activities when bored, chances are they won’t get into a video game habit. They will know how to entertain themselves without the need for hyped stimulation. Make your home an enriched environment for all sorts of creative and artistic endeavors. Do what fires you up, too–you light a spark in your children every time you enhance and use your own creativity!
2. Give kids more control through appropriate decision-making.
Responsible autonomy means that kids make decisions and feel a sense of control over regular daily decisions. Video games tap into kids’ need for control. If they only feel in control when they are playing these games, then they will naturally want to play the games more often. Give kids decisions in which you can live with either choice. An example for a young child might be: “Do you want to wear the blue of yellow shirt today?” Both have long sleeves and will keep the child warm. An example for an older child or teen might be: “When is a good day for you to help me with dinner this week?” You acknowledge that the child’s schedule is in his/her control-giving over this decision when you can be flexible about the outcome. The more your child or teen makes, values, and sees the effects of his/her decisions, the less likely he or she will be crave external stimulus to feel pleasure. Mindful activities will become more pleasurable as your child develops a strong sense of self through internal control.
3. Broaden kid’s sources of excitement.
In video game play, the excitement is the reward. The “high” of reaching another level, killing off enemies, or quickly pushing the right button at the right time engenders a rush that feeds on itself. Direct reinforcement multiplies the excitement and pleasure. If video game playing is the only source of a child’s or a teen’s excitement-then other activities will go by the wayside. Gamer addiction happens because there are few opportunities in which the young person feels that level of excitement brought on by a video game. When children and tees are excited about a pursuit such as sports or art, music or academics, community service or church then they have other avenues in which to feel excitement about the outcome. One of the major jobs of parenting in a media age is for moms and dads to broaden opportunities for kids to use their skills and talents. The excitement of living and creating must become the reward.